Stamford, Connecticut – Brain Parade(R), developer of innovative mobile education tools, received a GOLD Level CQIA Innovation Award for its groundbreaking product, See.Touch.Learn.(R).

Brain Parade founder Jim McClafferty created See.Touch.Learn. to bring the power and potential of the iPad to the special needs classroom and improve the learning experience for children with autism and other special needs. This innovative melding of the powerful, interactive iPad technology with the tried and true, proven teaching method using picture cards, has been embraced by the education community around the world. Since its release in 2011, See.Touch.Learn. has been downloaded over 400,000 times in 104 countries.

The Connecticut Quality Improvement Award Partnership recognized this innovation when they selected See.Touch.Learn. for a GOLD Level Innovation Award. The CQIA Partnership Inc. was founded in 1987 utilizing the Malcolm Baldrige National Quality Award for Performance Excellence criteria in an effort to advance innovative programs that improve quality performance and marketplace competitiveness.

“I am delighted to have been chosen by CQIA to receive this prestigious award.” said Jim McClafferty, Brain Parade Founder and President. “CQIA has been recognizing the best innovations for the past 25 years and it’s an honor to receive this award at their 25th Anniversary ceremony.”

See.Touch.Learn. was released in March 2011. Since then it has been downloaded and updated over 400,000 times by users in 104 countries around the world. In June of 2011 Apple chose See.Touch.Learn. to be installed and displayed on all iPads in their retail stores worldwide – a testament to the quality, effectiveness and appeal of the product. More importantly, See.Touch.Learn. has received overwhelmingly positive feedback from the parents and professionals that use it. In the U.S. alone, over 1,000 users have rated the See.Touch.Learn. products an average of 4.5 out of 5 stars and over 700 have taken the time to write positive reviews on Apple’s iTunes store.

The results for Brain Parade’s customers are equally impressive. Teachers are able to dedicate a larger portion of their time to delivering lessons, rather than preparing for them. They are able to provide true one-on-one, custom lessons and can modify them to address immediate needs during the lesson itself. Students are more engaged with this technology solution than they were with physical cards – See.Touch.Learn. is viewed as the “reward” rather than the lesson. And finally, teachers, schools, and districts have been able to save hundreds of dollars on card purchases.

Device Requirements:
* Compatible with iPad
* Requires iOS 4.2 or later
* 10.6 MB

Pricing and Availability:
See.Touch.Learn 1.3 is currently Free and available worldwide exclusively through the App Store in the Education category. Brain Parade will be releasing a major update to See.Touch.Learn. this summer which will include improved content management and sharing capabilities. Additional products are also under development.

See.Touch.Learn 1.3
Download from iTunes
Product Videos
App Icon

Brain Parade builds innovative, mobile, technology solutions that improve the learning experience for children with autism and other developmental disabilities. Jim McClafferty, a veteran technology executive, founded Brain Parade in 2010 with the goal of developing educational tools that capitalize on the power of the iPad platform to transform the ways in which students with autism and special needs learn. Copyright (C) 2012 Brain Parade, LLC. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

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