Dunaharaszti, Hungary – Independent developer Zoltan Kovacs today is pleased to announce Pocket Button Soccer 3.3 for iOS, an update to his highly successful board game for 1 or 2 players. The soccer simulation is played on a field, where each side has 3 disks that represent soccer players. Taking turns, the players kick the small soccer ball by touching one of their disks, aiming at the ball, flicking their finger to shoot and releasing it. Featuring the low-friction game physics of an air hockey table, the disk that is shot may hit other disks, causing a chain reaction among all 5 other disks, creating a new position. Listed in “What’s Hot” in Board Games on the iTunes App Stores of 10 European countries, Pocket Button Soccer is based on the popular table game.

Feature Highlights:
* 1-player mode – play against the computer
* 2-player mode – play against your friends
* Static and Motion modes
* Team selection – 32 countries from Algeria to Uruguay
* User friendly interface

The game physics of Pocket Button Soccer resemble the low-friction effect of an air hockey table, with each disk capable of blinding speed and then gradually decelerating. During his or her turn, the player touches any of their 3 disks to select it and shoot. Once the disk is selected, the player draws an invisible line extending from the disk, whose length and angle determines the velocity and direction of the disk once they lift their finger off the screen. No shot is made (and the disk does not move at all) until the player’s finger is lifted from the screen, so it is possible to carefully plan and alter shots. The longer the line extending from the disk, the faster it will go, independent of the speed of the user’s finger in making the line. Although it is possible to play at a fast pace, where it feels like the disk has been propelled by the player’s finger, in reality the disk does not move until the line is completed.

The dynamics of Pocket Button Soccer allow players to make combination shots, hitting a disk (belonging to either side) with a disk, which then hits the ball. Each shot leaves behind an animated motion trail of the disk and the ball. Following a goal, when all the disks and the ball come to rest, the game briefly displays the motion trails of every disk that moved during the previous shot including changes in direction.

In the 1-player game, users compete against the iDevice. Its level of play is not perfect; it attempts to match the level of its opponent. In the 2-player game, opponents sit facing each other with the iDevice between them. The game tracks turns and scores, and 10 points wins. Players can choose from 4 different playing fields, and soccer players can displayed using one of 32 different flags or the insignias of club teams from 32 different countries.

Finally, the game includes two modes of play, available for single or multiplayer gameplay: Static and Motion. In the slower, more strategical Static mode, players must wait until all soccer players/disks stop moving before taking their turn. In the faster, more tactical Motion mode, players do not need to wait for all the soccer players to stop moving before taking their shot. There is a 6-second limit for each shot, and if a player does not shoot within this time, the turn automatically goes back to his or her opponent.

“This game will no doubt appeal to fans of the real thing, but the beauty of this game is its simplistic, yet addictive gameplay and how it should appeal to everyone, from people who aren’t fans of the sport to the real soccer fan,” commented developer Zoltan Kovacs.

Device Requirements:
* iPhone, iPad, or iPod touch
* Requires iOS 4.3 or later
* 13.1 MB

Pricing and Availability:
Pocket Button Soccer 3.3 is $1.99 (USD) and available worldwide exclusively through the App Store in the Games category. A free, try-before-you-buy version can be downloaded. Review copies are available on request.

Pocket Button Soccer 3.3
Purchase and Download
YouTube Video
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Based in Dunaharaszti, Hungary, Zoltan Kovacs has been creating iOS apps since 2009. Copyright (C) 2009-2012 Zoltan Kovacs. All Rights Reserved. Apple, the Apple logo, iPhone, and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.

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